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The effect of the crucial strike 10/26/2011
Weapons are pieces of equipment 10/22/2011
DOFUS Basic Characteristics 10/16/2011
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DOFUS Basic Characteristics

Basic CharacteristicsEditThe 6 fundamental qualities are Vitality, Wisdom, Strength, Intelligence, opportunity and Agility. These could possibly be increased permanently by distributing the attribute factors you obtain at every new level (see gentle caps), by producing use of attribute scrolls, and by consuming specific special food. They can also be increased (and decreased) temporarily with apparel and, through battle, buffs.

Strength, Intelligence, opportunity and Agility also have an elemental character to them. For every point that these qualities are increased, the character can perform 1% extra harm within your corresponding element.

Vitality (Vit) Edit¡öIncreases existence by one every point.
For the Iop spell using identical name, see Vitality (spell).
Vitality is for the most part appreciated merely as a outcome of its use in producing fights last longer.

Equipment boosts in vitality are different from boosts in Life. With Vitality, your optimum health will enhance and remain at 100%. However, a enhance in existence increases optimum health, but does not conserve the complete amount.

Wisdom (Wis) Edit¡öIncreases expertise gains by 1% every point.
¡öIncreases AP decline resistance by one every 10 points.
¡öIncreases MP decline resistance by one every 10 points.
¡öIncreases Reflect overall performance by 1% every 10 points.
¡öIncreases your opportunity to steal AP and MP, in comparison to the opponent"s Wisdom (see AP and MP loss).
power (Str) Edit¡öLinked to neutral and earth elements.
¡öIncreases carrying ability by 5 pods every point.
Intelligence (Int) Edit¡öLinked to fire element.
¡öIncreases healing overall performance by 1% every point.
opportunity (Cha) Edit¡öLinked to consuming water element.
¡öIncreases prospecting by one every 10 points.
Agility (Agi) Edit¡öLinked to oxygen element.
¡öAffects dodge rolls.
¡öAffects vital hit.
Other qualities EditThe other qualities are outlined below. they are not regarded fundamental only merely since the factors that the participant gains at every level cannot be employed to enhance these characteristics.

Energy EditEnergy could possibly be believed of as your character"s existence force. You drop vitality once you are defeated with a monster or by an extra participant in an extremely non-challenge fight. If your vitality reaches zero, you become a ghost.

The bottom worth for everyone is 10,000. When defeated with a monster, you drop 10 vitality every character level. When defeated by an extra player, you drop 10 vitality every alignment level and 100 every alignment rank. (Neutral characters who are defeated by an aggressive player, will drop 100 energy.) When defeated in an extremely battle in opposition to some Perceptor, you drop 3000 extra energy.

The quickest method to restore vitality is by consuming specific food items. an extra way is by both logging away or altering to merchant mode while your character is in an extremely tavern/inn or in an extremely house. Characters regain one vitality point every moment of disconnection anywhere, and a few of vitality factors every moment if they disconnected in taverns, class temples, or houses. Your character will recover vitality even should you log back again in and hold out an alternate character. once you log back again in since the resting character, a find out within your chat window will tell you how a good offer vitality was gained.

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